The Success Story of "Sir, We Have an Orc Problem"
The creators of the physics-based tower defense game Sir, We Have an Orc Problem have officially become Steam millionaires. The small German studio, Mumpitz Games, has achieved remarkable financial success with their orc-obliterating strategy game.
Explosive Launch and Impressive Revenue
After an explosive launch that generated $360,000 in revenue within the first 24 hours, the game has now earned a total of $1,053,927 in gross revenue after just one week. This equates to $898,460 in net revenue, once taxes, refunds, and chargebacks are accounted for. This accomplishment is particularly notable given that the game was developed in just four months by a team with years of prior experience in game development.
While additional fees, such as Valve's Steam tax, will be deducted from the total revenue, this remains an enviable achievement for a small indie studio.
Quality Gameplay and Positive Reception
Importantly, the success of Sir, We Have an Orc Problem isn't just financial—it has also been well-received by players. The game is described as short and sweet, with 2,106 Steam reviews averaging 86% positive. According to data from the developers' Steam backend, the median player spends approximately 5 hours and 20 minutes on the game, which is more than enough to complete it, as noted in many reviews. At a price point of $10, it offers a concise yet enjoyable experience.
The developers are committed to further improving the game. In a recent Twitter post, Mumpitz Games acknowledged feedback on the game's art style, admitting that it "kinda looks bad to be honest," but expressed hope to "make it a bit prettier soon."
Analyzing Reviews-to-Sales Ratios
The game provides an intriguing case study for understanding the reviews-to-sales ratio on Steam. With over 2,100 reviews and more than 128,000 copies sold, the game is averaging approximately one review per 60 copies sold. This far exceeds the commonly estimated ratio of one review per 30 sales, highlighting the variability in player behavior when it comes to leaving reviews.
Feedback and Developer Interaction
Responding to criticism about the game’s balance, art, depth, and content, the Mumpitz Games Twitter account stated, "I appreciate the valid feedback." This proactive engagement with the player community reflects the team’s dedication to improving the game based on constructive input.
The Coveted "Chocolate Tier"
One of the most fascinating milestones for indie developers on Steam is reaching the revenue threshold known as the "chocolate tier." As explained by Steam expert Chris Zukowski, developers who earn approximately $800,000 in annual revenue are rewarded by Valve with a box of chocolates worth around $150. For games that reach $2 million in revenue, the reward is upgraded to a $250 gourmet box. With its current trajectory, Sir, We Have an Orc Problem appears well on its way to potentially crossing the $2 million mark.
Future Prospects
While the game's sales are expected to slow down following the initial launch boom, it has entered what Zukowski refers to as "real Steam," the algorithmically driven period where a game continues to generate steady sales over time. Given this, it wouldn’t be surprising if Sir, We Have an Orc Problem eventually achieves $2 million in revenue, solidifying its place as a standout success in the indie gaming landscape.
Another Rising Star on Steam
Meanwhile, an "extremely challenging" action game is also gaining traction on Steam, amassing nearly 1,800 reviews with a 92% positive rating in just one week. The indie gaming scene on Steam continues to thrive, showcasing the diverse talents of small development teams worldwide.

