Final Fantasy XIV's description of the end of the world is a bit too real
The latest addition to Final Fantasy XIV, Shadowbringers, came to my mind since I finished it. Part of that is that, under the history of magic and heroes, I can't help finding glimpses of my reality.
The assumption that we are one or two generations of irreversible environmental disasters is a very real aspect of modern life. We had about a decade to fight climate change effectively, but at least in the United States, politicians often seem to argue instead of finding ways to repair the world. It is easy to feel that things are falling apart.
I'm not so pessimistic, assuming it will, but my concern about it is bleeding from the way I see my games and my works in which I live.
On its surface, Final Fantasy XIV Shadowbringers is a story of intriguing villains and a large-scale collision between light and dark. Among them, I find critics of power, innovation issues that destroy the planet and what it means to live in recent times and beyond.
In Shadowbringers, the main character is transferred to a world called First. The perpetual time of the day bathes the country. The monsters called Sin Eaters have fun and devour everyone they meet. The world has collapsed and the citizens of the First Nation remain after the destruction of their society, waiting for the true coup de grace.
The player gathers to defeat the sin eaters and the villain behind the suffering of the First. This villain is a ghost wizard named Emet-Selch, one of the last Ascians who planned Final Fantasy XIV against the player.
At the end of the main Shadowbringers story, the player meets Emet-Selch in a city invoked at the bottom of an ocean. The city is a magical replica of the Amaurot House of Emet-Selch. Emet-Selch explains that there was only one world before countless millennia.
To save the world, the Amaurotines created a God that protects the world ... at the expense of half the population. Later, after other victims, the dissenters gave birth to another god. These two gods clashed and finally broke the world into several fragments, including the first.
Of course, Final Fantasy XIV believes in the possibility of something better. The player and his friends can enter and restore the balance in the first. Disasters can be avoided with enough blood and sweat, even if you lose some things along the way.
Shadowbringers is not an environmental story like Final Fantasy VII, but also thinks that the natural order can be restored. This is affirmative, but the fact that I saw so much resemblance between the real world and the ruins of fictional characters always haunted me.
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